Many News Skill Release in This Update On This Video I Review Little About Mononofu Skill Lv. 3 Hehee Thanks For Watching ^^ Please Support This Channel For Free!! The main attacking skills in Toram. They have a mix between active and passive, and some skills are more on the active side than passive. Most skills can only be used by the weapon that corresponds with the skill trees, except for Magic Skills. The power increases everytime you use certain Mononofu Skills. (10 Times at Most) Power increases against targets inflicted with Break. Critical Rate greatly decreases. .Garyou Tensei accumulates Stacks for each Activated Attacking Skill from the Mononofu Skill Tree.Garyou Tensei can accumulate up to 10 Garyou Tensei Stacks.Garyou Tensei reduces incoming damage by 50% for 10 seconds when successfully Activated.Garyou Tensei Skill Multiplier is enhanced according to the number of Garyou Tensei Stacks.
Skill List: Mononofu
Katana only
Element
Weapon Dependent
Combo start
Yes
Range
2
Description
Slash an enemy at a blinding speed. High Critical Rate at the second hit.
Issen is treated as an Unsheathe Attack
Issen has a Critical Rate Bonus of 200%
•Issen Critical Rate is [TotalCR + (TotalCR*2)]
Katana only
Element
Weapon Dependent
Combo start
Yes
Range
12
Description
Slash an enemy with an aerial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana.
Pulse Blade is treated as an Unsheathe Attack
Pulse Blade allows the player to dash in any direction during the sheathing animation of the skill if:
•Pulse Blade is used outside of a combo
•Pulse Blade is the last skill of the combo
•The player is not inflicted with Ailment:[Slow]
•The player is not inflicted with Ailment:[Stop]
•Pulse Blade deals 3 instances of damage
•The DEF of the target is increased depending on how far the player is when Casting Pulse Blade
Extras
Show more... Pulse Blade DEF Penalty Per 1m DifferenceSkill Lv | DEF Increase |
---|---|
1 | +10% |
2 | +9% |
3 | +8% |
4 | +7% |
5 | +6% |
6 | +5% |
7 | +4% |
8 | +3% |
9 | +2% |
10 | +1% |
Katana only
Element
Weapon Dependent
Combo start
Yes
Range
12
Description
Quickly approach and thrust a target. Move behind a target when attacking. Increases the damage of the next skill a little.
Triple Thrust is treated as an Unsheathe Attack
•Triple Thrust will move the player to the other side of the target
•Triple Thrust grants the following skill a Constant Skill Power Bonus
•Triple Thrust Buff lasts until an Attacking Skill consumes it
Extras
Show more...Lv | Power Up |
---|---|
1 | PlayerLevel/10 |
2 | PlayerLevel/9 |
3 | PlayerLevel/8 |
4 | PlayerLevel/7 |
5 | PlayerLevel/6 |
6 | PlayerLevel/5 |
7 | PlayerLevel/4 |
8 | PlayerLevel/3 |
9 | PlayerLevel/2 |
10 | PlayerLevel |
Katana only
Element
Weapon Dependent
Combo start
Yes
Range
2
Description
Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana.
Hasso Happa is treated as an Unsheathe Attack
Hasso Happa allows the player to dash in any direction during the sheathing animation of the skill if:
•Hasso Happa is used outside of a combo
•Hasso Happa is the last skill of the combo
•The player is not inflicted with Ailment:[Slow]
•The player is not inflicted with Ailment:[Stop]
•Hasso Happa Hit Count increases per level
•Hasso Happa Hit Range widens per level
•Hasso Happa Hit Range is Floor-Player Epicenter
Hasso Happa is unaffected by Whack and Short Range/Long Range Damage Multipliers
Extras
Show more...Hasso Happa ScalingSkill Lv | Hit Count | Hit Range | |
---|---|---|---|
1st Hit | Other Hits | ||
1 | 1 | 2m | 4m |
2 | 1 | 2m | 4m |
3 | 1 | 3m | 6m |
4 | 2 | 3m | 6m |
5 | 2 | 3m | 6m |
6 | 2 | 3m | 6m |
7 | 3 | 4m | 8m |
8 | 3 | 4m | 8m |
9 | 3 | 4m | 8m |
10 | 3 | 4m | 8m |
Katana only
Weapon Dependent
Description
Furiously slash consecutively. Power increases for a while everytime you use the skill (4 Times at Most). Special attack is applied to Magadachi/Zantei Settetsu by meeting certain conditions and the buff duration increases.
Tenryu Ransei is treated as an Unsheathe Attack
•Tenryu Ransei grants a buff when Casted
•Tenryu Ransei has a Motion Speed Modifier
Tenryu Ransei Buff:
•Tenryu Ransei MP Cost becomes 100
•Tenryu Ransei accumulates Tenryu Ransei Stacks per Cast
•Tenryu Ransei Buff can accumulate a maximum of 4 Tenryu Ransei Stacks
•Tenryu Ransei Buff Duration is 10 seconds
•Tenryu Ransei Buff Duration cannot be refreshed by Casting Tenryu Ransei
•Tenryu Ransei sets the player Normal Attack Delay to 0 unless the player is inflicted with Ailment:[Paralysis]
Tenryu Ransei Buff Bonuses:
•Tenryu Ransei Buff is refreshed when consumed by [Zantei Settetsu] or [Magadachi]
•Tenryu Ransei Buff Duration is 30 seconds when refreshed
•Tenryu Ransei Buff grants Tenryu Ransei bonuses according to the number of Tenryu Ransei Stacks
Extras
Show more...Tenryu Ransei Stack ScalingStack Count | Motion Speed | Accuracy | Skill Multiplier |
---|---|---|---|
1 | +110% | +20 | +8.0 (+800 Power) |
2 | +95% | +30 | +12.0 (+1200 Power) |
3 | +80% | +40 | +16.0 (+1600 Power) |
Katana only
Weapon Dependent
Description
The ultimate slash. The power increases every time you use certain Mononofu Skills. (10 Times at Most) Power increases against targets inflicted with [Armor Break]. Critical Rate is extremely low.
•Garyou Tensei has greatly reduced Critical Rate
•Garyou Tensei will remove [Kairiki Ranshin] Buff when Casted
•Garyou Tensei gains a Constant Skill Power Multiplier of 10 if the target has Ailment:[Armor Break]
•Garyou Tensei is enhanced according to the number of Garyou Tensei Stacks
Garyou Tensei Buff:
•Garyou Tensei accumulates Stacks for each Activated Attacking Skill from the Mononofu Skill Tree
•Garyou Tensei can accumulate up to 10 Garyou Tensei Stacks
•Garyou Tensei reduces incoming damage by 50% for 10 seconds when successfully Activated
•Garyou Tensei Skill Multiplier is enhanced according to the number of Garyou Tensei Stacks
•Garyou Tensei Buff Duration is until Garyou Tensei is Casted
Extras
Show more...Garyou Tensei ScalingSkill Lv | Crit Rate Reduction | Garyou Tensei Skill Multiplier | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 Stack | 2 Stacks | 3 Stacks | 4 Stacks | 5 Stacks | 6 Stacks | 7 Stacks | 8 Stacks | 9 Stacks | 10 Stacks | ||
1 | -100 | +0.3 | +0.8 | +1.5 | +2.4 | +3.5 | +4.8 | +6.3 | +8.0 | +9.9 | +12.0 |
2 | -90 | +0.5 | +1.2 | +2.1 | +3.2 | +4.5 | +6.0 | +7.7 | +9.6 | +11.7 | +14.0 |
3 | -80 | +0.7 | +1.6 | +2.7 | +4.0 | +5.5 | +7.2 | +9.1 | +11.2 | +13.5 | +16.0 |
4 | -70 | +0.9 | +2.0 | +3.3 | +4.8 | +6.5 | +8.4 | +10.5 | +12.8 | +15.3 | +18.0 |
5 | -60 | +1.1 | +2.4 | +3.9 | +5.6 | +7.5 | +9.6 | +11.9 | +14.4 | +17.1 | +20.0 |
6 | -50 | +1.3 | +2.8 | +4.5 | +6.4 | +8.5 | +10.8 | +13.3 | +16.0 | +18.9 | +22.0 |
7 | -40 | +1.5 | +3.2 | +5.1 | +7.8 | +9.5 | +12.0 | +14.7 | +17.6 | +20.7 | +24.0 |
8 | -30 | +1.7 | +3.6 | +5.7 | +8.6 | +10.5 | +13.2 | +16.1 | +19.2 | +22.5 | +26.0 |
9 | -20 | +1.9 | +4.0 | +6.3 | +9.4 | +11.5 | +14.4 | +17.5 | +20.8 | +24.3 | +28.0 |
10 | -10 | +2.1 | +4.4 | +6.9 | +10.2 | +12.5 | +15.6 | +19.1 | +22.4 | +26.1 | +30.0 |
Katana only
Element
Weapon Dependent
Combo start
Yes
Range
2
Description
Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed.
Pommel Strike will inflict Ailment:[Paralysis]
When the target is already inflicted with [Paralysis]:
•Pommel Strike will inflict Ailment:[Stun]
Extras
Show more...Pommel Strike ScalingSkill Lv | Paralysis | Stun | ||
---|---|---|---|---|
Chance | Duration | Chance | Duration | |
1 | +55% | 10 seconds | +55% | 5 seconds |
2 | +60% | 10 seconds | +60% | 5 seconds |
3 | +65% | 10 seconds | +65% | 5 seconds |
4 | +70% | 10 seconds | +70% | 5 seconds |
5 | +75% | 10 seconds | +75% | 5 seconds |
6 | +80% | 10 seconds | +80% | 5 seconds |
7 | +85% | 10 seconds | +85% | 5 seconds |
8 | +90% | 10 seconds | +90% | 5 seconds |
9 | +95% | 10 seconds | +95% | 5 seconds |
10 | +100% | 10 seconds | +100% | 5 seconds |
Katana only
Element
Weapon Dependent
Combo start
No
Range
2
Description
Parry an enemy's attack and reduce damage only once. Nullify ailments, recover MP a little, and remain at least 1 HP when taking fatal damage at certain amount of HP. Just deal damage if you don't parry.
•Magadachi grants a buff that lasts until the animation ends
While Magadachi is active:
•Magadachi is consumed when the player takes damage
•Magadachi will reduce Physical, Magic, and Fractional Damage
•Magadachi will leave the player at 1HP when taking fatal damage from 20%MaxHP or more
•Magadachi will negate any Ailment with the blocked hit
•Magadachi will recover MP when the buff is consumed from taking damage
•Magadachi will do a Normal Attack if the buff is not consumed throughout the duration
•Magadachi will change the Normal Attack to [Tenryu Ransei: Zannou] if Tenryu Ransei is active while Magadachi is not consumed
Tenryu Ransei: Zannou Bonuses:
•Tenryu Ransei: Zannou is treated as an Unsheathe Attack
•Tenryu Ransei: Zannou gains the [Perfect Aim] attribute:
•The skill cannot miss or graze, but can be evaded
•Become [Invincible] for the duration
•Tenryu Ransei: Zannou Bonus is a Skill Multiplier Bonus
•Tenryu Ransei: Zannou Bonus scales with the number of Tenryu Ransei Stacks
Extras
Show more...- Tenryu Ransei: Zannou Bonus corresponds with Magadachi Skill Level
Skill Lv | Tenryu Ransei: Zannou Bonus | Damage Reduction | MP Recovered | ||||
---|---|---|---|---|---|---|---|
1 Stack | 2 Stacks | 3 Stacks | 4 Stacks | Phys/Fractional | Magic | ||
1 | +13 | +14 | +15 | +16 | +90% | +45% | +110 |
2 | +14 | +15 | +16 | +17 | +90% | +45% | +120 |
3 | +14 | +15 | +16 | +17 | +90% | +45% | +130 |
4 | +14 | +15 | +16 | +18 | +90% | +45% | +140 |
5 | +14 | +15 | +16 | +18 | +90% | +45% | +150 |
6 | +14 | +16 | +17 | +19 | +90% | +45% | +160 |
7 | +14 | +16 | +17 | +19 | +90% | +45% | +170 |
8 | +14 | +17 | +18 | +20 | +90% | +45% | +180 |
9 | +14 | +18 | +18 | +20 | +90% | +45% | +190 |
10 | +15 | +17 | +19 | +21 | +90% | +45% | +200 |
Katana only
Element
Weapon Dependent
Combo start
Yes
Range
2
Description
Furiously slash an enemy taking its attack. Nullify damage once and do additional attack. Chance to inflict [Armor Break] with it.
Zantei Settetsu is treated as an Unsheathe Attack
•Zantei Settetsu grants a buff that lasts until the animation ends
While Zantei Settetsu is active:
•Zantei Settetsu is consumed when the player takes damage
•Zantei Settetsu will reduce any damage to 0
•Zantei Settetsu will negate any [Flinch], [Tumble], [Stun], or [Knockback] Ailments with the nullified hit
•Zantei Settetsu will do a Normal Attack rather than complete the animation if the buff is consumed
•Zantei Settetsu will change the Normal Attack to [Tenryu Ransei: Zannou] if Tenryu Ransei is active when Zantei Settetsu is consumed
Tenryu Ransei: Zannou Bonuses:
•Tenryu Ransei: Zannou is treated as an Unsheathe Attack
•Tenryu Ransei: Zannou gains the [Perfect Aim] attribute:
•The skill cannot miss or graze, but can be evaded
•Become [Invincible] for the duration
•Tenryu Ransei: Zannou Bonus is a Skill Multiplier Bonus
•Tenryu Ransei: Zannou Bonus scales with the number of Tenryu Ransei Stacks
Extras
Show more...- Tenryu Ransei: Zannou Bonus corresponds with Zantei Settetsu Skill Level
Skill Lv | Tenryu Ransei: Zannou Bonus | Counter Ailment:Armor Break | ||||
---|---|---|---|---|---|---|
1 Stack | 2 Stacks | 3 Stacks | 4 Stacks | Ailment Chance | Ailment Duration | |
1 | +13 | +14 | +15 | +16 | +55% | 5 seconds |
2 | +14 | +15 | +16 | +17 | +60% | 5 seconds |
3 | +14 | +15 | +16 | +17 | +65% | 5 seconds |
4 | +14 | +15 | +16 | +18 | +70% | 5 seconds |
5 | +14 | +15 | +16 | +18 | +75% | 5 seconds |
6 | +14 | +16 | +17 | +19 | +80% | 5 seconds |
7 | +14 | +16 | +17 | +19 | +85% | 5 seconds |
8 | +14 | +17 | +18 | +20 | +90% | 5 seconds |
9 | +14 | +18 | +18 | +20 | +95% | 5 seconds |
10 | +15 | +17 | +19 | +21 | +100% | 5 seconds |
Available with all weapons
Neutral
Description
Learn how to be a Mononofu. HP, MP, and Accuracy increase a little. ATK increases when equipping a Katana.
Extras
Show more...Skill Lv | Katana Only | All Weapons | ||
---|---|---|---|---|
ATK | Weapon ATK | MaxHP & MP | Accuracy | |
1 | 1% | 3% | 10 | 1 |
2 | 1% | 6% | 20 | 2 |
3 | 2% | 9% | 30 | 3 |
4 | 2% | 12% | 40 | 4 |
5 | 2% | 15% | 50 | 5 |
6 | 2% | 18% | 60 | 6 |
7 | 2% | 21% | 70 | 7 |
8 | 3% | 24% | 80 | 8 |
9 | 3% | 27% | 90 | 9 |
10 | 3% | 30% | 100 | 10 |
Available with all weapons
Neutral
Description
A technique to move fast. Quickly move within the range when doing normal attacks. Increase the ability of the next normal attack. Unavailable during [Slow/Stop].
•Shukuchi Activation Range is theoretically infinite
•Shukuchi Activation Range is 24m (The furthest the player can target anything)
•Shukuchi can be activated with a Normal Attack or casting a Mononofu Skill
•Shukuchi consumed by a Normal Attack becomes an Unsheathe Attack
•Shukuchi grants the Normal Attack a Skill Multiplier Bonus
•Shukuchi grants Garyou Tensei Stacks when consumed by a Normal Attack
Extras
Show more...Shukuchi ScalingSkill Lv | AMPR | Normal Attack Bonus |
---|---|---|
1 | +0 | +0.05 (+5 Power) |
2 | +1 | +0.10 (+10 Power) |
3 | +2 | +0.15 +(15 Power) |
4 | +4 | +0.20 (+20 Power) |
5 | +6 | +0.25 (+25 Power) |
6 | +9 | +0.30 (+30 Power) |
7 | +12 | +0.35 (+35 Power) |
8 | +14 | +0.40 (+40 Power) |
9 | +20 | +0.45 (+45 Power) |
19 | +25 | +0.50 (+50 Power) |
Available with all weapons
Neutral
Description
Wield the weapon with both hands. Various stats are enhanced if Sub-Weapon is empty. Critical Damage with a Katana greatly increases.
•Two-Handed grants Bonuses to WeaponATK, Critical Rate, and Stability
•Two-Handed grants a Bonus to TotalATK if the Normal Attack or Skill dealt is a Critical Hit (Katana Only)
When equipping a Katana:
•Two-Handed Critical Rate Bonus is doubled
•Two-Handed Stability Bonus is doubled
Extras
Show more...Two-Handed ScalingSkill lv | WeaponATK | Critical Rate | Stability | TotalATK Bonus | ||
---|---|---|---|---|---|---|
Katana | Other | Katana | Other | |||
1 | +1% | +1 | +0.5 | +1% | +0.5% | +0.05 (+5%) |
2 | +2% | +2 | +1.0 | +2% | +1.0% | +0.10 (+10%) |
3 | +3% | +3 | +1.5 | +3% | +1.5% | +0.15 (+15%) |
4 | +4% | +4 | +2.0 | +4% | +2.0% | +0.20 (+20%) |
5 | +5% | +5 | +2.5 | +5% | +2.5% | +0.25 (+25%) |
6 | +6% | +6 | +3.0 | +6% | +3.0% | +0.30 (+30%) |
7 | +7% | +7 | +3.5 | +7% | +3.5% | +0.35 (+35%) |
8 | +8% | +8 | +4.0 | +8% | +4.0% | +0.40 (+40%) |
9 | +9% | +9 | +4.5 | +9% | +4.5% | +0.45 (+45%) |
10 | +10% | +10 | +5.0 | +10% | +5.0% | +0.50 (+50%) |
Available with all weapons
Element
Neutral
Combo start
Yes
Range
0
Description
Sharpen your focus. Critical Rate greatly increases for a short time and Critical Damage, DEF, and MDEF decreases. The effect ends when you use another skill.
•Meikyo Shisui grants +20 Critical Rate and +2 per skill level
•Meikyo Shisui decreases DEF and MDEF and lowers it per skill level
•Meikyo Shisui decreases Critical Damage and lowers it per skill level
•Meikyo Shisui Buff Duration is 10 seconds and increases by 2 per skill level
When equipping a Katana:
•Meikyo Shisui grants +25 more Critical Rate
•Meikyo Shisui Critical Damage Decrease is completely negated
•Meikyo Shisui Buff Duration is doubled
Extras
Show more...Meikyo Shisui ScalingSkill Lv | Critical Rate | Defense Decrease | Critical Damage Decrease | Buff Duration | |||
---|---|---|---|---|---|---|---|
Katana | Other | Katana | Other | Katana | Other | ||
1 | +47 | +22 | -1000 DEF/MDEF | -0% | -14% | 24 seconds | 12 seconds |
2 | +49 | +24 | -900 DEF/MDEF | -0% | -13% | 28 seconds | 14 seconds |
3 | +51 | +26 | -800 DEF/MDEF | -0% | -12% | 32 seconds | 16 seconds |
4 | +53 | +28 | -700 DEF/MDEF | -0% | -11% | 36 seconds | 18 seconds |
5 | +55 | +30 | -600 DEF/MDEF | -0% | -10% | 40 seconds | 20 seconds |
6 | +57 | +32 | -500 DEF/MDEF | -0% | -9% | 44 seconds | 22 seconds |
7 | +59 | +34 | -400 DEF/MDEF | -0% | -8% | 48 seconds | 24 seconds |
8 | +61 | +36 | -300 DEF/MDEF | -0% | -7% | 52 seconds | 26 seconds |
9 | +63 | +38 | -200 DEF/MDEF | -0% | -6% | 56 seconds | 28 seconds |
10 | +65 | +40 | -100 DEF/MDEF | -0% | -5% | 60 seconds | 30 seconds |
Available with all weapons
Element
Neutral
Combo start
Yes
Range
0
Description
Release the demonic power inside. Increase ATK/Attack MP Recovery/Normal Attack Power. Enhance Defense Pierce/Critical Rate of Garyou Tensei. Inflict [Ignite] on yourself when activated.
•Kairiki Ranshin gives the first 10 attacks of Rampage a Skill Multiplier Bonus
•Kairiki Ranshin Normal Attack Bonus gives Normal Attacks a Skill Multiplier Bonus
•Kairiki Ranshin Normal Attack Bonus only applies to the Main-Hand of Dual Swords
•The player does not have Resistance Time from Kairiki Ranshin [Ignition]
•Kairiki Ranshin Buff Duration lasts for the duration or until the player uses Garyou Tensei
Extras
Show more...Kairiki Ranshin ScalingSkill Lv | ATK | AMPR | Normal Attack Bonus | Ignite Duration | Buff Duration | Garyou Tensei | ||||
---|---|---|---|---|---|---|---|---|---|---|
Katana | Other | Katana | Other | Katana | Other | Critical Rate | Physical Pierce | |||
1 | +10 | +31 | +6 | +0.55 | +0.05 | 5 seconds | 15 seconds | 5 seconds | +10 | +10% |
2 | +20 | +32 | +7 | +0.60 | +0.10 | 6 seconds | 18 seconds | 6 seconds | +20 | +20% |
3 | +30 | +33 | +8 | +0.65 | +0.15 | 6 seconds | 18 seconds | 6 seconds | +30 | +30% |
4 | +40 | +34 | +9 | +0.70 | +0.20 | 7 seconds | 21 seconds | 7 seconds | +40 | +40% |
5 | +50 | +35 | +10 | +0.75 | +0.25 | 7 seconds | 21 seconds | 7 seconds | +50 | +50% |
6 | +60 | +41 | +16 | +0.80 | +0.30 | 8 seconds | 24 seconds | 8 seconds | +60 | +60% |
7 | +70 | +42 | +17 | +0.85 | +0.35 | 8 seconds | 24 seconds | 8 seconds | +70 | +70% |
8 | +80 | +43 | +18 | +0.90 | +0.40 | 9 seconds | 27 seconds | 9 seconds | +80 | +80% |
9 | +90 | +44 | +19 | +0.95 | +0.45 | 9 seconds | 27 seconds | 9 seconds | +90 | +90% |
10 | +100 | +50 | +25 | +1.00 | +0.50 | 10 seconds | 30 seconds | 10 seconds | +100 | +100% |
only
Element
Neutral
Combo start
Yes
Range
2
Description
A defense technique using scabbard. A counterattack is carried out 1 time only if you get hurt while holding a scabbard. If successful, some HP will be restored. MP Cost of the next skill used is reduced and accuracy increases.
•Bouncing Blade cannot counter an attack that will inflict an Ailment
•Bouncing Blade cannot counter fatal attacks
•Bouncing Blade blocks [Stun], [Flinch], [Tumble], and [Knockback]
When successful:
•Bouncing Blade resotres HP equal to the damage received
•Bouncing Blade Buff reduces the MP cost -100 of the next skill
•Bouncing Blade Buff doubles Accuracy until the buff is consumed
Skill List: Assassin
Element
Weapon Dependent
Combo start
Yes
Range
4
Description
Deal a fatal blow to target. The effectiveness of the attack depends on the hit direction. Aim for the target's back to maximize it.
Assassin Stab changes its name and Skill Multiplier depending on which side of the target Assassin Stab is dealt on
If Assassin Stab is dealt on the Front:
•Assassin Stab becomes Front Stab
•Assassin Stab Skill Multiplier changes
•Assassin Stab Sub-Hand Dagger Bonus is +0.5 (+50 Power)
If Assassin Stab is dealt on the Side:
•Assassin Stab becomes Side Stab
•Assassin Stab Skill Multiplier Changes
•Assassin Stab Sub-Hand Dagger Bonus is +1.0 (+100 Power)
If Assassin Stab is dealt on the Back:
•Assassin Stab becomes Back Stab
•Assassin Stab Skill Multiplier changes
•Assassin Stab Sub-Hand Dagger Bonus is +3.0 (+300 Power)
Assassin Stab receives bonuses from [Foresight], [Backstep] Buff, and Sicarius
Power +50 for Front Stab
Power+100 for Side Stab
Power+300 for Back Stab
Extras
Show more...Assassin Stab ScalingSkill Lv | Skill Multipliers | ||
---|---|---|---|
Front Stab | Side Stab | Back Stab | |
1 | +1.01 | +1.08 | +1.19 |
2 | +1.02 | +1.11 | +1.28 |
3 | +1.03 | +1.14 | +1.37 |
4 | +1.04 | +1.17 | +1.26 |
5 | +1.05 | +1.20 | +1.45 |
6 | +1.06 | +1.23 | +1.54 |
7 | +1.07 | +1.26 | +1.63 |
8 | +1.08 | +1.29 | +1.72 |
9 | +1.09 | +1.32 | +1.81 |
10 | +1.10 | +1.35 | +1.90 |
Element
Neutral
Combo start
Yes
Range
0
Description
A technique to instantly escape from danger. Restore a little MP by using it against the monster's attack warning. Increase the power of Assassin Stab when it is used next to this skill (Regardless of the presence of the monster's attack warning).
Backstep makes the character move farther from the target
•Backstep Covered Distance is 5m
•Backstep grants bonuses when used under a [Fresh Attack Warning]
•A [Fresh Attack Warning] is the 1 second the Attack Warning is newly revealed
Backstep Bonuses when used under a Fresh Attack Warning:
•Backstep recovers MP
•Backstep grants a buff
•Backstep Buff grants a Multiplicative Skill Multiplier Modifier that can only be consumed by Assassin Stab
When equipping Dagger:
•Backstep recovers double MP
MP Heal Amount x2
Extras
Show more...Backstep Buff ScalingSkill Lv | MP Recovered | Stab Modifier | |
---|---|---|---|
W/O Dagger | W/ Dagger | ||
1 | +5 | +10 | +1.05 |
2 | +10 | +20 | +1.10 |
3 | +15 | +30 | +1.15 |
4 | +20 | +40 | +1.20 |
5 | +25 | +50 | +1.25 |
6 | +30 | +60 | +1.30 |
7 | +35 | +70 | +1.35 |
8 | +40 | +80 | +1.40 |
9 | +45 | +90 | +1.45 |
10 | +50 | +100 | +1.50 |
Dagger only
Element
Weapon Dependent
Combo start
Yes
Range
3
Description
A secret technique passed down from an assassin squad. Use all MP and enhances Attack MP Recovery until the next skill is activated. Significantly reduce Aggro on you when not targeted.
•Arcane Strike moves the character by 5m
•Arcane Strike Cast Range is 3m
•Arcane Strike Hit Range is 5m
•Arcane Strike MP Cost is 100 by default
•Arcane Strike gains a Skill Multiplier Bonus depending on the amount of MP Consumption
•Arcane Strike MP Consumption is affected by Buffs and Combo Tags
•Arcane Strike MP Cost is set to 0 if it is affected by Combo Tag:[Save]
•Arcane Strike grants +10 AMPR on levels 1-5
•Arcane Strike grants +20 AMPR on levels 6-10
Available with all weapons
Neutral
Description
Raises the power of Back Stab with lasting effect. Successful Back Stab execution will slightly enhance ATK and Physical Pierce for a short time. Damage received will be slightly reduced and the enhancement effect will be lost.
Sicarius Buff is removed when the player receives damage
Extras
Show more...Sicarius BonusesSkill Lv | Duration | Damage Reduction | Without Dagger | With Dagger | ||||
---|---|---|---|---|---|---|---|---|
ATK | P.Pierce | Stab Damage | ATK | P.Pierce | Stab Damage | |||
1 | 5 seconds | +15% | +5 | +1.5% | +1.5% | +10 | +3.0% | +3.5% |
2 | 10 seconds | +15% | +10 | +3.0% | +3.0% | +20 | +6.0% | +7.0% |
3 | 10 seconds | +15% | +15 | +4.5% | +4.5% | +30 | +9.0% | +10.5% |
4 | 15 seconds | +15% | +20 | +6.0% | +6.0% | +40 | +12.0% | +14.0% |
5 | 15 seconds | +15% | +25 | +7.5% | +7.5% | +50 | +15.0% | +17.5% |
6 | 20 seconds | +15% | +30 | +9.0% | +9.0% | +60 | +18.0% | +21.0% |
7 | 20 seconds | +15% | +35 | +10.5% | +10.5% | +70 | +21.0% | +24.5% |
8 | 25 seconds | +15% | +40 | +12.0% | +12.0% | +80 | +24.0% | +28.0% |
9 | 25 seconds | +15% | +45 | +13.5% | +13.5% | +90 | +27.0% | +31.5% |
10 | 30 seconds | +15% | +50 | +15.0% | +15.0% | +100 | +30.% | +35.0% |
Element
Neutral
Combo start
Yes
Toram Online Mononofu Skill
Range
0
Description
A technique to improve the ability to dodge. Increase dodge rate for a certain period of time and remove Status Ailment: [Slow].
•Evasion removes Ailment:[Slow] while it is active
When equipping Dagger:
•Evasion Buff Duration is doubled
•Evasion grants +10 Dodge
Dodge is FLEE
Duration
Dodge Boost+10
Extras
Show more...Evasion ScalingSkill Lv | Duration | Dodge Increase | ||
---|---|---|---|---|
W/O Dagger | W/Dagger | Dodge | Dodge% | |
1 | 30 seconds | 1 minute | +1 | +1% |
2 | 40 seconds | 80 seconds | +2 | +2% |
3 | 50 seconds | 100 seconds | +3 | +3% |
4 | 1 minute | 2 minutes | +4 | +4% |
5 | 70 seconds | 140 seconds | +5 | +5% |
6 | 80 seconds | 160 seconds | +6 | +6% |
7 | 90 seconds | 3 minutes | +7 | +7% |
8 | 100 seconds | 200 seconds | +8 | +8% |
9 | 110 seconds | 220 seconds | +9 | +9% |
10 | 2 minutes | 4 minutes | +10 | +10% |
Element
Neutral
Combo start
Yes
Range
0
Description
A technique to ease and relieve pain. Reduce damage over time due to status ailments: [Poison] and [Ignite] for a certain period of time.
•Serum reduces specific Damage Over Time effects by a percentage
When equipping Dagger:
•Serum Buff Duration is tripled
Duration x3
Extras
Show more...Serum ScalingSkill Lv | Duration | %CurrentHP Damage | ||
---|---|---|---|---|
W/O Dagger | W/Dagger | Poison | Ignite | |
1 | 20 seconds | 1 minute | 3.49% | 13.47% |
2 | 30 seconds | 90 seconds | 3.48% | 13.44% |
3 | 40 seconds | 2 minutes | 3.47% | 13.41% |
4 | 50 seconds | 150 seconds | 3.46% | 13.38 |
5 | 1 minute | 3 minutes | 3.45% | 13.35% |
6 | 70 seconds | 210 seconds | 3.44% | 13.32% |
7 | 80 seconds | 4 minutes | 3.43% | 13.29% |
8 | 90 seconds | 270 seconds | 3.42% | 13.26 |
9 | 100 seconds | 5 minutes | 3.41% | 13.23% |
10 | 110 seconds | 330 seconss | 3.40% | 13.20% |
Neutral
Description
Exceed the limit of your ability to dodge. Lower monster's minimum accuracy and makes it easier to dodge attacks. The power of Assassin Stab is also raised.
•Foresight grants the player better chances of Dodging Attacks
•Foresight grants the target worse chances of Hitting Attacks
•Foresight increases Maximum Dodge Chance
•Foresight reduces the target's Minimum Accuracy
•Foresight Accuracy Reduction will not affect attacks with the [Perfect Aim] attribute
•Attacks with the [Perfect Aim] attribute cannot Miss or Graze, but can be Evaded
•Foresight has a Passive Buff that affects Assassin Stab
•Foresight Buff grants a Multiplicative Skill Multiplier Modifier that only affects Assassin Stab
Dodge Chance affects how often Attacks will Miss
Accuracy affects how often Attacks will not Miss
Extras
Show more...Foresight BonusesSkill Lv | Minimum Accuracy | Maximum Dodge Chance | Stab Modifier |
---|---|---|---|
1 | 24% | 76% | +1.05 |
2 | 23% | 77% | +1.10 |
3 | 22% | 78% | +1.15 |
4 | 21% | 79% | +1.20 |
5 | 20% | 80% | +1.25 |
6 | 19% | 81% | +1.30 |
7 | 18% | 82% | +1.35 |
8 | 17% | 83% | +1.40 |
9 | 16% | 84% | +1.45 |
10 | 15% | 85% | +1.50 |
Mononofu Skill Tree Toram
Dagger only
Element
Neutral
Mononofu Skill Build Toram
Combo start
Yes
Range
0
Description
Briefly grants additional attack effect together with Evasion if not targeted. (Range depends on weapon.) Certain moves enhance the additional attack, but the effect is reset if you take damage while targeted. Can't be used repeatedly.
Shadow Walk cannot be used redundantly
Shadow Walk inflicts Physical Proration
Evasion Attacks are treated as Unsheathe Attacks
•Shadow Walk can accumulate a maximum of 20 Shadow Walk Stacks
•Shadow Walk is activated whenever Evasion is activated
•Shadow Walk deals more Evasion Attacks depending on the amount of Shadow Walk Stacks
•Shadow Walk only deals Evasion Attacks if the player is in-range with the target
•Shadow Walk Range depends on the Weapon Class
•Shadow Walk is removed once the player recieves damage
When equipping Dagger:
•Accumulate Shadow Walk Stacks with Evasion, [Backstep], and [Back Stab]
•Shadow Walk accumulates 1 Shadow Walk Stack with Evasion
•Shadow walk accumulates 2 Shadow Walk Stacks with [Back Stab]
•Shadow Walk accumulates 3 Shadow Walk Stacks with a successful [Backstep]
•Shadow Walk becomes Enhanced when the player Evades successfully
Enhanced Shadow Walk:
•Enhanced Shadow Walk only activates if the player has 10 or more Shadow Walk Stacks
•Enhanced Shadow Walk consumes 10 Shadow Walk Stacks
•Enhanced Shadow Walk deals 10 Evasion Attacks
Shadow Walk will not accumulate Shadow Walk Stacks if the player is taking Aggro
Shadow Walk will not deal Evasion Attacks if the player is taking Aggro
Enhance additional attack by using Evasion, Assassin Stab or Backstep (only if successful). When the enhancement value is 10 or more, it will be consumed to super enhance additional attack if damage is received while Evasion happens.
Extras
Show more...Shadow Walk ScalingStack Count | Hit Count |
---|---|
1-4 | 1 |
5-9 | 2 |
10-14 | 3 |
15-19 | 4 |
20 | 5 |